The Saints, the elite knights of humanity, have little hope against the evil hordes of the Demons. Only with the help of an ancient and dangerous invocation are they willing to risk everything to save their world from corruption and evil. The sacrifice of the Celestial Arcane knight will serve as your vessel.
Rings
Elementary Rings
By enhancing the rings, they gain additional affixes, up to 4 affixes.
Additionally, the rings receive additional bonuses for the elements they represent. These bonuses also acquire special additional affixes at each new level of rings.
Moreover, each affix is likely to prioritize one or both identities of Celestial and Arcane.
Possible Affixes at Each Ring Level:
Résistance :
Elemental resistance
Physical resistance
Affliction resistance
Increased resistance per Ring
Increased resistance per identity
Damage:
Physical damage
Elemental damage
Summoning damage
Skill damage
Elemental status damage
Arm damage
Leg damage
Head damage
Elite damage
Chances:
Critical damage chance
Evasion chance
Experience bonus chance
Damage bonus chance
Double skill points chance
Item rarity chance
Regeneration:
Added life (HP)
Added armor
Life regeneration per second
Global life regeneration %
Life drain
Elemental life drain %
Life gain per attack
Life gain per skill
Speed:
Ground movement speed
Airborne movement speed
Skill activation speed
Skill recovery speed
Ability recovery speed
Arm attack speed
Leg attack speed
Experience:
Overall experience gain
Elemental damage % experience gain
Parry % experience gain
Elimination % experience gain
Ring % experience gain
Arm damage % experience gain
Leg damage % experience gain
Head damage % experience gain
List of Rings (under construction)
Elemental Ring | Effect |
---|---|
Silent Breath Air |
Level 1: Adds +20 Air damage to pure skill attacks. Level 2: +20% running speed. Level 3: +50 Air damage to the Silent Death skill. Air damage is critical when the reversal state is active. Level 4: ... |
Zeya's Lightning Electricity |
Level 1: Adds +10 electric damage to attacks. Level 2: 10% of base damage is converted to electric damage. Level 3: 25% of base damage is converted to electric damage. Electric damage is critical when the electrocution state is active. Level 4: ... |
Phoenix's Embrace Fire |
Level 1: +20 fire damage to arm attacks. Level 2: +50 fire damage to arm and leg attacks. Level 3: 50% of base damage is converted to fire damage. Fire damage is critical when the ignition state is active. Level 4: ... |
Tamo's Frost Ice |
Level 1: +20% chance to apply frost to the Infernal Dash skill. Level 2: Ice damage is critical to frozen enemies. Level 3: 50% of base damage is converted to ice damage to frozen enemies. Level 4: ... |