The Saints, the elite knights of humanity, have little hope against the evil hordes of the Demons. Only with the help of an ancient and dangerous invocation are they willing to risk everything to save their world from corruption and evil. The sacrifice of the Celestial Arcane knight will serve as your vessel.
Wings
List of Wings
Unique Wings | Effect |
---|---|
Celestial Wings Pure |
These wings grant the player the ability to glide during a fall while embodying Celestial. Gliding has no time limit. If the player stops gliding, they descend headfirst and strike the ground, dealing base damage over an area proportional to the fall height. |
Celestial Wings Pure |
By possessing the Air element, the player, upon successful parry, regains some of their health. |
Celestial Wings Pure |
Running and then jumping allows the player to leap forward over a great distance. Simply jump again upon landing to initiate a prolonged jump, with no limit on repetitions. |
Celestial Wings Pure |
It is possible to charge the jump to reach much greater heights. Upon descent, the player strikes the ground, dealing 100% Air damage in the area. |
Celestial Wings Pure |
It is possible to jump once more from the air. If the player hits an enemy in mid-air, it inflicts a critical hit. |
Celestial Wings Pure |
There is no fall damage. The player can fly just above the ground instead of running. This avoids elevation differences. |
Celestial Wings Pure |
Allows for faster running. If 3 rings of Celestial are positioned on the head, the player can fly after the initial jump for a few seconds. |
Celestial Wings Pure |
Allows for faster running. If 3 rings of Celestial are positioned on one arm, the player can fly after the initial jump for a few seconds. |
Celestial Wings Pure |
Allows for faster running. If 3 rings of Celestial are positioned on one leg, the player can fly after the initial jump for a few seconds. |
Celestial Wings Pure |
The first attacks as aerial attacks deal an additional 100% damage. |
Celestial Wings Pure |
The area of effect of Celestial's skills is doubled. The player gains a skill cooldown reset bonus. |
Celestial Wings Pure |
The player gains a damage bonus for all elemental types. It applies a % of Air damage to its attacks, even if this element is not active by default. |
Celestial Wings Pure |
The player can charge a hovering flight and then unleash an aerial area attack corresponding to 10% of the base damage per second of charge. Additionally, the player heals during hovering flight. |
Celestial Wings Pure |
By using Celestial, the player can charge a torpedo jump. They propel forward in a direction, dealing 25% of the base damage to all enemies in their path. |
Celestial Wings Pure |
The player summons lightning with each jump. The lightning represents 25% of the player's electric damage and strikes the nearest enemy within a 10-meter radius. If the lightning doesn't hit any enemies, the player heals 1% of their total life per jump. |
Celestial Wings Pure |
The player can leap onto an enemy or a group of enemies and create a flame nova upon landing in the area. The nova inflicts burning on all affected enemies. |
Celestial Wings Pure |
The player can fly at low altitude. It inflicts freeze on the 3rd crossed enemy (even an elite enemy). If the player stops flying at that moment, the frozen enemy receives 100% of the player's cold damage. |
Arcane Wings Corrupted |
These wings give the player the ability to glide during a fall if they embody Arcane. |
Arcane Wings Corrupted |
Upon a successful parry, the player gains a burst of fire that deals fire damage to enemies around them. |
Arcane Wings Corrupted |
After killing an elite enemy, the player immediately leaps onto the nearest enemy, dealing 100% of the base damage as fire damage and applying burning. |
Arcane Wings Corrupted |
The player gains the ability to fly as Arcane. The flight height depends on the number of Corrupted Rings the player possesses. 1 meter of height per Corrupted Ring owned. |
Arcane Wings Corrupted |
It is possible to perform a double jump after the first. Hitting an enemy after the second jump applies an electric nova over a large area and inflicts electrocution on all affected enemies. |
Arcane Wings Corrupted |
The area of effect of Arcane's skills is doubled. The player receives a skill cooldown reset bonus. |
Arcane Wings Corrupted |
When the player has less than 50% of their total life, they flap their wings and repel all enemies. They gain a 100% chance of a critical hit on the next strike and 5% life drain. |
Arcane Wings Corrupted |
The player gains a second jump. If they kill aerial enemies, they drain 10% of their total life to heal themselves. |
Arcane Wings Corrupted |
As Arcane, hitting an enemy charges a rage gauge. Once charged, the player soars into the air and unleashes an aerial attack of electricity and fire. If they kill at least 2 enemies with this attack, they gain a 100% chance to land a critical hit on their next attack. |
Arcane Wings Corrupted |
If the player has at least one Corrupted Ring on the head, their fire attacks gain an additional 25% damage and 10% extra critical hit chance. |
Arcane Wings Corrupted |
If the player has at least one Corrupted Ring on an arm, their Air attacks gain an additional 25% damage and 10% extra critical hit chance. |
Arcane Wings Corrupted |
If the player has at least one Corrupted Ring on an arm, their electric attacks gain an additional 25% damage and 10% extra critical hit chance. |
Arcane Wings Corrupted |
If the player has at least one Corrupted Ring on each limb, their frost attacks gain an additional 50% damage and 10% extra critical hit chance. |
Arcane Wings Corrupted |
The player can fly at low altitude and freeze enemies around them. Frozen enemies take 50% of frost damage over time but are immune to other elements. |
Arcane Wings Corrupted |
The player can fly at low altitude and electrocute enemies around them. Electrocuted enemies take 50% of electric damage over time but are immune to other elements. |
Arcane Wings Corrupted |
The player can fly at low altitude and ignite enemies around them. Ignited enemies take 50% of fire damage over time but are immune to other elements. |